Production rescue
Slipping milestones, scope nobody agreed to, a roadmap that exists only in someone's head. We rebuild the plan around what the team can actually ship — and make the cuts everyone was avoiding.
consulting for game studios
We embed with your team to untangle production, fix the economy, speed up the pipeline — and leave you with a studio that ships without us.
// services
Every engagement starts with one concrete problem. These are the four where studios call us most often.
Slipping milestones, scope nobody agreed to, a roadmap that exists only in someone's head. We rebuild the plan around what the team can actually ship — and make the cuts everyone was avoiding.
Retention that falls off a cliff, monetization bolted on at the end, events that burn the team out. We model the economy, design the cadence, and set up dashboards your designers will actually read.
Forty-minute builds, content locked behind programmers, a frame budget nobody owns. We audit the pipeline, automate the boring parts, and get iteration time down to where ideas survive.
A great vertical slice and a deck that undersells it. We sharpen the pitch, pressure-test the budget, and prep you for the questions publishers and investors will actually ask.
// process
A fixed sequence on purpose: you always know which phase you're paying for and what it produces.
One to two weeks inside your project: builds, boards, backlog, the real numbers. Output — a written diagnosis with the three things that matter most.
Together with your leads we turn the diagnosis into a plan with owners, dates and a definition of done. No 40-page strategy decks — one page the team will actually follow.
We work inside the team — in your sprints, your standups, your repo. We don't write reports about the work; we do the work, alongside the people who'll own it after us.
Documentation, training, and a 30-day support window. The goal is simple: the next time this problem shows up, you don't need us.
// principles
Slides don't ship games. Every engagement produces working artifacts: a plan in your tracker, a model in your spreadsheet, code in your repo.
We work through your leads, not around them. When it works, it's the studio's win — that's what makes the fix stick.
If the audit shows we're not the right tool, we tell you in week one and point you at someone who is. A short honest engagement beats a long useless one.
// contact
One email is enough to start: what you're building, where it hurts, and your timeline. We reply within two business days with either a call slot or an honest "not us".
hello@game-consulting.art